ABSYM
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ABSYM is a dark 2.5D action RPG where you can shift between two dimensions at any moment, even mid-fight, and the world and its enemies change with you. Developed by Infinity Experience in Florence, Italy, in Unreal Engine 5, it is coming to Steam in 2027. A free playtest is available now.

A year ago, the Abyssus expedition reached the island of Nihilor and went dark. You are a Rifter of the Erebus expedition, sent to find out what happened to them.

Nihilor exists in two versions: Alderid, the world as it should be, and Absymalith, its corrupted reflection. As a Rifter you can tear through the boundary between them at will. Here the Rift is not a puzzle switch: it is your main weapon, your best dodge and the key to exploring the island.

Fights reward precise parries, dashes and charged attacks, and punish carelessness. Shift dimensions to escape a boss attack, flip an enemy into its other form, or charge a strike in one world and release it in the other.

Developer: Infinity Experience (Florence, Italy)
Genre: Rift Action RPG
Visual style: 2.5D: pixel-art characters in 3D environments
Engine: Unreal Engine 5
Setting: The island of Nihilor, in two versions: Alderid and the corrupted Absymalith
Release: 2027
Platform: PC (Steam)
Playtest: Free on Steam
Languages: English, Italian, French, German, Spanish (Spain), Spanish (Latin America), Simplified Chinese, Japanese, Portuguese (Brazil), Portuguese (Portugal)
Steam page: https://store.steampowered.com/app/2863300/Absym/
Trailer: https://www.youtube.com/watch?v=cNWAP5V-oAA

Key features:
- Rift mid-fight: Every dimension shift boosts your damage. Infuse the Rift Switch attack for area damage and crowd control, or start a charged attack in one world and release it in the other.
- Enemies that change with the world: A crystal crab explodes in one dimension and bursts into a healing cloud in the other. Some villagers turn into monsters when you rift, and shielded enemies can only be hurt after a rift.
- Precise, demanding combat: Parry, dash and read your enemies' patterns to survive tough fights and bosses such as Aemon Marlowe, Lord of the Hamlet.
- A 2.5D world in Unreal Engine 5: Pixel-art characters in detailed 3D environments. From the docks of Harbour's End to the autumn forests of the Eznerif Outskirts, every area exists twice.
- Made by hand: Art, music and sound are made by the team, with no generative AI. The original soundtrack is composed note by note.

Press contact: info@infinitydevgames.com
Website: https://infinitydevgames.com/

Assets may be used freely for editorial coverage, videos and streams about our games.
